SMB Banana Bash Remastered Final Edition
By TheOfficialCherrim
Released 2021-01-18
README-CREDITS.txt
Hiya! If you're here, thank you for actually taking the time to read this. That's what a README is for lol
Anyways, before you play, I'd like to give a couple of disclaimers:
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The goal of this hack is just to express my love for Monkey Ball in my own, unique, creative way. Also a reminder, this is a remake of my 2017 hack of the same name! This hack intends to have a unique feel with unique gimmicks and stage concepts. I strongly recommend you are a veteran of Monkey Ball before playing this.
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If you don't like this hack, please be constructive. This has happened to me before where people are rude about their criticism without being constructive.
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On the off-chance you DO like this hack, be sure to spread the word about it!
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I will warn you that Master Extra and the last 3 worlds of Story Mode get REALLY hard. So, if this difficulty is not for you, then do not play it.
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(Don't take World 12 too seriously)
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Check out stage-name-origins.txt and achievements.txt as well!
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Ahh last but not least, the music can be found in this playlist right here: https://www.youtube.com/playlist?list=PLMmEPqWlE1U1QL1rPS5Bg7YPIQcyX30ee
Anyways, this level pack contains:
All of Challenge Mode + 10 More Master Extra Stages All of Story Mode + 20 more stages (World 11 and 12) Monkey Golf - 14 custom holes.
What? 12 Story Worlds?! But there's only 10 worlds in the base game!
That's right. But, there is a special unlock method to unlock Worlds 11 and 12. As you can see, it is locked behind a .7z file and you must type the password correctly to unzip it. What is the password exactly? The password is the answer to this riddle. (Numbers only)
You will also need 7zip to extract the .7z file with the .iso inside.
Riddle:
Five stages in story mode have something in common. They all have something green. Out of these five, one also has something red. What are these five stages?
(For example, if the answer was 1-1, 1-2, 1-3, 1-4, and 1-5 the passcode would be 1112131415)
Credits:
Nevergivingusup2055 - he started this hack and I continued where he left off. A lot of the stages and skyboxes are credited to him. He also was a huge help with a lot of things, and would help me whenever I was stumped. He is also the one who created the Monkey Golf courses.
Eucalyptus - Eucalyptus was probably my biggest helper when constructing this, as he literally offered to make certain stages better, and he did. He also taught me a lot and I am not exaggerating when I say I could not have done it without him. From reflecting stages to skyboxes to custom conveyor textures, he did the most. He also applied the SMB1 camera, did console beta testing, practice mode photos, and the glass effects on the Banana Sanctuary levels. Thank you, Euc from the bottom of my heart for your constant hard work.
hyper_sucker - hyper_sucker made two skyboxes for me and they both looked really amazing. Without her, some worlds would still look bland. She also made the box art, logo, and title screen!
The BombSquad - for allowing me to use his .rel patches. He also made World 11 and 12 actually be read as worlds 11 and 12 as opposed to saying world 1 and 2.
TwixNinja - for helping me with story mode stage timers.
Sega the Saga - some of the stages are remakes of his, and he gets credit for the skyboxes of World 1 (Day) and World 5.
Sudachi - he made one stage, 12-9.
ultrakirbyfan100 - he gets credit for the unused Touch & Roll ports. (Adv 4, 1-7, Ex 23)
Bites - for allowing me to use his publically available Monkeyed Ball textures.
Mike280 - for allowing me to use his bumpers (which is only on one stage, Expert 1.)
Cutsman - While he did not do anything directly, Gaiden was a huge inspiration for me creating this. I tried my best to deviate away from Gaiden's level design, but some stages like 10-10 you can tell were heavily inspired by Gaiden.
Toothy7564 - he revised two stages for me. (Adv 16 & Master Ex 20)
BrandonSMB - he also revised two stages for me. (Ex 32/6-9 and Ex 11/9-2)
Amphy - he gets partial credit for the club skybox.
pseudonymousBN - honestly, some of the criticism he gave was valid and without that, some stages wouldn't have been better.
The Beta Testers deserve some love too:
- Prof. Raine
- Dyrude
- ThRealSomeone
- hyper_sucker
- Alpal
- Eucalyptus
- Scribblenaut19
- FamicomRob32
- Sudachi
- Interval
- BrandonSMB
Also shoutouts to these people for hyping me up and keeping me motivated.
- KillerAwesome
- Gaming Siri
- CraftedCart
- meech77
- Ike
- Brian Matt (Yes, THE Brian Matt)
- and my girlfriend, tostones.
stage-name-origins.txt
Hiya, Cherrim here and thanks for checking this doc out! Basically what I'm going to do is share the origin of why I named the stages in the pack. I thought it would be interesting to share my thought process while naming these stages, but I do recommend you read this AFTER you've beaten the game or you won't know what the heck I am talking about lol
Now Let's get started!
Beginner:
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Cinchy: "Cinchy" is a synonym for easy, albeit a very uncommon one.
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Proposal: Shaped like a ring, used when proposing to a significant other. (This stage used to be called Wringing, then Wringaround, and then Engagement Gift; it has gone through many names)
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Circular Jumps: Jumps that are shaped like circles (Kinda looks like Planets lowkey)
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Axis of Symmetry: Represents the Z-Axis on the plane, which is the axis when you face forward.
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Sombrero Plane: Represents the shape of a Sombrero Plane.
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Rebound: There are walls that the player can rebound off of.
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Sauntering: A synonym for walking; this stage requires you to go steady.
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Skyscrapers: Represents skyscrapers in a city theme.
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Agoraphobia: This means "fear of the crowds." Fitting with the New York setting, the pyramids represent people traveling back and forth rapidly.
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K-Turn: A K-Turn (or 3-Point Turn) is a manuver while driving. Ironically, multiple times throughout the level you do various U-Turns. Also shaped like a K for a comedic effect.
Beginner Extra:
EX1. Super Mushroom: Resembles the Mushroom from the Super Mario series, the stage getting smaller for it to feel like your character getting bigger.
EX2. Jaded Hills: References Green Hill Zone from the Sonic the Hedgehog series, the hills and bumps representing a Sonic the Hedgehog level itself. "Jade" is a shade of Green, so instead of Green Hill, it's Jaded Hills.
EX3. Typhoon: A Typhoon is a storm, so you swirl down the spiral.
EX4. Megidola: A reference to the Persona franchise, where it is the second-tier Almighty move. The symbol in Persona 3 and 4 represent a nuclear symbol, which appears twice on this stage.
EX5. Rock On: A pun on the saying "Rock On!" but there are rocks scattered throughout the stage.
EX6. Electricity: The lightning bolts represent the symbol of electricity.
EX7. Smite: To smite means to push very hard.
EX8. Levitating Geometry: Geometry is the study of shapes, in which there are shapes that levitate in the air.
EX9. Prism Beams: Beams shaped like a prism; pretty straightforward.
EX10. Wry Pathway: "Wry" is a synonym for "dry" and it also has a mocking connotation towards it. It's called Wry Pathway because it mocks the definition of lazy level design. In this stage, there is no cohesion but random objects thrown together to make a stage, thus making the pathway, Wry.
Advanced:
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Less Cinchy: It's less easy.
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Marriage: Two rings together, the partners have been married. (This stage used to be called Infinite Possibilities, because it was representing an infinity symbol.)
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Shockwave: Represents a shockwave.
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Guided Mountains: An unused Touch & Roll stage. The name was given by ultrakirbyfan100
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Solar: Represents a sun. (This stage was also a regular stage in Banana Bash 1.0)
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Barricaded Coil: A coil with walls around it.
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Stop Sign: Represents a Stop Sign. Fits with the city theme.
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Gust: Goes upwards just like how a gust of wind acts.
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Gear Crossing: You cross a gear; pretty self-explanatory.
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Square Up: To square up means to fight, but it is just a pun considering the stage is a giant square with little squares.
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Drainage: Resembles how you go down a pipe, down the drain. (Originally this stage was Princess Peach's Secret Slide, but was remade into something more original.)
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Amplifier: The stage wavelength becomes increasingly amplified.
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Drip Drop: This is the sound that raindrops usually make, and the stage platforms are shaped like raindrops. Not only that, but you must drop to the goal to win.
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Sidle: You sidle alongside a wall.
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Cap'n's Wheel: Represents a wheel on a pirate ship.
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Rising Jumps: The bumpers are used to jumps upwards and rise.
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Swashbuckle: There's no stage correlation here, but I just gave it a pirate name.
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Fish Frenzy: Represents fishes.
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Waterway: Represents the waterway in which water is drained.
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I.F.O.: As SMB2 had U.F.O., here is I.F.O., in which planes are identified flying objects.
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Vast Canyon: The name of the song is called Vast Poni Canyon, and this is a canyon that is vast I guess.
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Pyramid Slide: A slide inside a pyramid.
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J-Jumps: Jumps shaped like a J.
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Saloon Stools: Represents stools found in bars or saloons.
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Sand Dune: Represents a sand dune.
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Evaporate: The stage moves upwards, just like how water turns into steam and goes upwards.
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Quicksand: The holes represent quicksand pits.
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Earth Power: The Earth comes off the ground, and also it represents the move from Pokemon with the same name.
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Mirage: The stage is invisible, but it is collidable. Truly a mirage indeed.
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Damnation: Idk why this is the name, I just thought of a random word that could be fitting to an exam level.
Advanced Extra:
EX1. Shine: Represents a star, and stars shine.
EX2. Bingo: Represents a bingo machine.
EX3. Meteor Herd: References Knuckles' spatial level in Sonic Adventure 2, with the same name. There is also a lot of meteors.
EX4. Save the World!: Oh boy, this is gonna take some explanation. In Banana Bash 2.0, this stage is 10-5. World 10 was meant to be a matrix apocalypse, so the stage was called Save the World! because things were swirling around like the end of the world. In Super Mediocre Ball, it was renamed to Planetary Orbit to fit the space theme, but everyone still called it Save the World still, so I just reverted it back to its original name.
EX5. Mad Space: References Rouge's spatial level in Sonic Adventure 2, with the same name.
EX6. Glitchy Logo: The logo's stage is glitched out, and it spells out "Glitch."
EX7. Musical Chairs: The chairs spin around in a rhythmic way, like the game of the same name.
EX8. Holey Circular Jumps: Circular Jumps, but there are holes. (This stage was originally called Intruded Circles; no idea why)
EX9. Illusory Geometry: No idea why I used "Illusory" as the adjective, but geometry is still in this stage.
EX10. Mouse and Keyboard: Represents a mouse and a keyboard from a computer.
Expert:
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Not Cinchy: The expert difficulty is not cinchy at all.
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Polygamy: Marriage between multiple people. There are four rings to symbolize this polygamous marriage.
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Rhinestones: A rhinestone is a fake diamond. So are these squares; because they aren't diamonds, they are squares, thus making them fake.
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Grind: You grind on a rail.
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Snowflake: Shaped like a snowflake.
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Sandy Bubbles: Bubbles in the desert theme.
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Gap Hop: You use the ground to hop over a gap.
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Sui-Sidle: A harder version of Sidle, using a pun of the word "Suicidal."
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Trifecta: There are three sets of obstacles, and pyramids have triangular faces.
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Misty Rainbow: A Rainbow, and the skybox is based off the Misty Terrain from the Pokemon series.
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Embers: Shaped like embers from a fire.
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Linked Pipes: Pipes that are linked with cylinders.
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Sharpened Flat: A pun on words of "Sharp and Flat" because the two symbols are musical symbols called Sharp and Flat.
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Flaming Passion: When you have a flaming passion for something, you feel a lot of love for it. The heart represents said love.
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Another Medium: This is the name of the song that plays in this world.
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Rounded Maze: Represents a maze, but it is circular and round.
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Candelabra: Represents a candelabra, which is a piece of furniture that holds candles.
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Moderate Seesaws: Seesaws that sway moderately.
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Volcanic Valley: Represents a valley, but in the volcano.
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Overcast: Represents an Overcast forme Cherrim. Cherrim is the name of the creator, and his avatar is represented by the Pokemon itself.
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Retracting Stalagmites: Stalagmites that retract from their location.
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Precipitate: The stage tilts downwards, as precipitation falls down from the sky.
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Warped Coil: An unused Touch & Roll stage. This is a harder version of T&R's World 6-3, Coil.
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Icy Waters: Represents certain tropes in video games, where you have to jump on platforms to avoid the water. It's called Icy to fit the stage theme.
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Misguidance: It's called this because the arrows guide you to your doom instead of the correct path.
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Air Ballin': This is a term used in basketball, and this stage uses air control pretty much throughout itself.
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Return Fire: When going into the halfpipes, you come out in the opposite direction, thus the fire had been returned.
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Ruined Stairway: A stariway which seems ruined enough to prevent climbing normally.
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Rasputin: Based off Grigori Rasputin, a Russian mystic who charmed the Russian queen. He died by getting shot by a gun, and falling into an icy river, dying of hypothermia. The stage involves you getting shot out of a gun, and the halfpipes represent the river itself.
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Chance Jump: Falling down, seeing how many bananas you can get is an act of chance.
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Negative Orbit: Resembles electrons orbiting around a nucleus. Electrons also have a negative charge, so it's called Negative Orbit.
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Meltdown: The parts of the stage start to melt down.
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Distorted Axis: The Axis of Symmetry has been distorted.
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Oil Spill: The cylinders represent barrels and and the black and white checkers represent the oil that has been spilled.
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Toxic Rush: It was called this because in Banana Bash 2.0, it was in a Chemical Plant Zone (Sonic 2) skybox which has toxic chemicals, but now it is in a stadium and I didn't know what else to change the name to.
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Shock Therapy: The bouncepads shock you into the air.
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Haiku: A Haiku is a poem that has 3 lines, the first and last having 5 syllables and the middle having 7. There are 3 sets of lines in this stage, the first having 5, the second having 7, and the last having 5 as well.
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Steelworker: The gears represent a mechanism within machines, but it is inactive.
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Iambic Pentameter: An Iambic Pentameter is defined as "a line of verse with five metrical feet, each consisting of one short syllable followed by one long syllable." The lines vary between the stage, representing the long and short syllable.
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Sunny Day: Represents a Sunshine forme Cherrim. Cherrim is the name of the creator, and his avatar is represented by the Pokemon itself.
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Stamina: The first section of SMB1's Stamina Master, but used over again. Thus it is Stamina without the Master.
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Bolt Diversion: You try to divert yourself from hitting the lightning bolts.
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Inception: There are cubes within each other.
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Dismay: Expresses an emotion of sadness, with the player constantly going downwards throughout the stage to reflect the mood.
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Overwritten: The pencils are writing something, but the text is already written, so the pencils are overwriting the text. The text reads "Aaron," which is Cherrim's real name.
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Crying in the Club: A reference to the song of the same name by Camila Cabello. It is also a triple entendre, as there is a club building the player goes through, and the player has to avoid club weapons, and there are also clubs you see on a card game.
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Fan Club: There are fans everywhere, and having a fan club means you have a lot of supporters and people who adore you.
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Thunderclap: The stage is shaped like a lightning bolt with an arrow.
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Da Nile: Pun of the word "Denial," and the conveyors represent The Nile River. This one is a double pun.
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Narcissistic: The letters spell out T.O.C. which stands for TheOfficialCherrim, which is the creators full username. I must be narcissisitc enough to put this in my own game.
Expert Extra:
EX1. Prince of Persia: Represents a Turkish flag. Turkey is modern day Persia.
EX2. Asteroid Ricochet: You bounce off asteroids in this stage.
EX3. Meteor Hard: Meteor Herd but it is harder, thus Meteor Hard.
EX4. Intense Seesaws: Seesaws that sway more intensely.
EX5. Curly Hair: Shaped like a strand of curly hair.
EX6. Wrecking Ball: A wrecking ball swings back and forth.
EX7. Hexafecta: Trifecta, but doubled. 3 doubled is 6, and Hexa is the prefix for six. (Ironic because it is stage 7)
EX8. Void: The hole represents a void.
EX9. Megidolaon: Megidola, but harder. Megidolaon is a tier-3 almighty attack from the Persona franchise. The new section also represents the "nuclear" symbol.
EX10. Adventure, Yeah!: A reference to the Youtuber PeanutButterGamer, because that is one of his lines from his Zelda: Wind Waker video.
Master:
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Incredibly Not Cinchy: This stage is not easy at all.
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Space Propellers: Propellers in space.
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Nonmoving Cylinders: A harder version of Cylinders from SMB2, and it is essentially the same stage, but it doesn't move.
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Sadness: The arch in the middle is a frowning face.
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DOLE Logo: The logo reads the text "DOLE," which is the company the bananas are sponsored by.
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PAC-MAN Chase: The Ghost represents Blinky the ghost from PAC-MAN and the reverse switch presents the power pellet.
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Pong: Based off the video game Pong.
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Anxiety: The thin wire that is tilted can give a lot of players anxiety if they will or will not make it.
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Fatal Error!: The exclamation points represent the symbol when your computer gets an error.
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Death of a Monkey: Called this because originally in Mediocre Ball it was the final stage. It is very difficult, so you will die a lot.
Master Extra:
(All 20 of the Master Extra stages are harder versions of past stages.)
EX1. Unlinked Pipes: Harder version of Linked Pipes. The pipes are no longer linked.
EX2. Stationed Stalagmites: Harder version of Retracting Stalagmites. The stalagmites no longer move.
EX3. Distorted Wire: Hard version of Distorted Axis, it is now thinner.
EX4. Evaporated Waters: Hard version of Icy Waters, the water is gone now.
EX5. Seesaw Blockade: Harder version of Intense Seesaws. The seesaws now have blocks.
EX6. Divorce: Hard version of Polygamy. Divorcing means end of the marriage.
EX7. Yet Another Medium: A harder version of Another Medium.
EX8. Asteroid Course: A harder version of Asteroid Ricochet. There is a wire track that must be traversed before bouncing off the asteroids.
EX9. Steelworker Activity: The hard version of Steelworker. The gears now move.
EX10. Depression: The harder version of Sadness. There is an actual sad face that the player must traverse through.
EX11. Heartbreak: The harder version of Flaming Passion. Instead, it's a long wire in the shape of a broken heart.
EX12. Despair: The harder version of Dismay, and it still represents the theme of falling down into Despair.
EX13. Soliloquy: A harder version of Haiku. A soliloquy is a long speech from a character's inner thoughts. The prisms represent the speeches of dialogue.
EX14. Erased: The harder version of Overwritten. The erasers "erase" you from the stage, resulting in a death. The text its erasing says "go away."
EX15. Enraged Galaxy: Mad Space's harder counterpart. The name of the stage represents two words that are synonymous to Mad Space.
EX16. Mega Mushroom: Super Mushroom's harder counterpart, the upper path geeting ridiculously small to represent the player being giant. The bumpers knocking the players off to the normal sized one is also a reference to how getting hit in Mario reverts you back to your original size.
EX17. Morningstar: There are two references in this one. This is Megidolaon's harder counterpart and Morningstar is the highest tier Almighty attack in Persona. The Morningstar also represents the devil in Christianity and Judaism. The top platforms move up and down, which represents the devil's rise and fall from heaven.
EX18. Adventure, No!: The harder counterpart of Adventure, Yeah!
EX19. Never Cinchy: These stages will never get easier.
EX20. A Monkey's Life: Death of a Monkey's harder counterpart. The name just reflects the opposite and the heavenly theme.
Story Mode:
1-1. Immortality: The walls here prevent you from dying. The timer is also set to 6 minutes.
1-2. Knee: An alternate version of Krabs' stage, Elbow.
1-3. Side to Side: That is how the platforms in this stage move.
1-4. Contrary: Both paths are contrasted in their planes.
1-5. Tilted Slopes: The slopes are tilted.
1-6. Sunset: Represents the sun setting.
1-7. Connect the Dots: An unused Touch & Roll stage. The dots are connected by lines.
1-8. Fullmoon: Represents a full moon at night.
1-9. Upward Ascension: You ascend upwards throughout the stage.
1-10. Backtracking: You must go back around to reach the goal.
2-1. Downward Double: You go downward twice.
2-2. Magma: Represents hard magma in a volcano.
2-3. Cylindrical Adventure: Reference to one of the answers from the flash game called "The Impossible Quiz." This stage is centered around cylinders.
2-4. Beveled Tiles: Tiles that are beveld.
2-5. Falling Debris: Represents the debris falling from a crumbling structure.
2-6. Megido: This is the first-tier Almighty attack from the Persona series.
2-7. Light Kindle: An easier version of Embers. There are less Embers in this stage.
2-8. Upheaval: An upheaval means a disruption. The stage shaking upwards represents an upheaval.
2-9. Away From The Center: This stage tries to force you to go away from the center Z-axis.
2-10. UU (Pronounced "Double U"): Two Us linked together. The pun representing the letter "W."
3-1. Runoff: Similar to Drainage, this stage represents water going down a sewer.
3-2. Crossover: The top floor goes across and over the stage.
3-3. Jaywalking: Represents a crosswalk.
3-4. Backtracking Rift: A harder version of Backtracking. It uses a wormhole this time.
3-5. Cog Central: Cogs. Cogs everywhere.
3-6. Tesselated Holes: The squares in this stage are tesselated and have holes.
3-7. Bubbly: The pun is how when someone is bubbly, they are happy, which contrasts the world's theme. (Sullen Sewers) The stage is just bubbles.
3-8. Whirlpool: Represents a whirlpool.
3-9. X-Excursion (Pronounced "Cross Excursion"): Represents a cross.
3-10. Atlantis: A labyrinth like stage underwater. Atlantis was a rumored lost underwater city.
4-1. Haunted Boardwalk: A reference to PAC-MAN World 2, this is the third to last stage. The stage is shaped like a broken Boardwalk.
4-2. Frightening Lightning: Based off of lightning, the name rhyming.
4-3. Arachnid: Represents a spider on its web, and spiders are arachnids.
4-4. Polarity: The prisms represent magnets that are different in polarity.
4-5. Circus Act: Represents a tightrope and trapeze.
4-6. Spinnin' Spheres: Spheres that spin around.
4-7. Rhinestones: A rhinestone is a fake diamond. So are these squares; because they aren't diamonds, they are squares, thus making them fake.
4-8. Crossbones: Represents a skull and crossbones.
4-9. Chasm: The split between the drops are chasms.
4-10. Damnation: Idk why this is the name, I just thought of a random word that could be fitting to an exam level.
5-1. Yield: Represents a Yield sign.
5-2. Checker Avenue: "Avenue" to fit with the city theme, there are checkers all over.
5-3. Rush Hour: The bumpers resemble traffic in a city.
5-4. Vertex Complex: Represents a building under construction. "Vertex" being used to show that the geometry has vertices and complex representing the building itself.
5-5. Interstate: Resembles an interstate highway. The cubes represent cars.
5-6. Megidola: A reference to the Persona franchise, where it is the second-tier Almighty move. The symbol in Persona 3 and 4 represent a nuclear symbol, which appears twice on this stage.
5-7. Haiku: A Haiku is a poem that has 3 lines, the first and last having 5 syllables and the middle having 7. There are 3 sets of lines in this stage, the first having 5, the second having 7, and the last having 5 as well.
5-8. Subway Shenanigans: Resembles a New York subway. The trianglular prism represents a train.
5-9. Inception: There are cubes within each other.
5-10. The letters spell out T.O.C. which stands for TheOfficialCherrim, which is the creators full username. I must be narcissisitc enough to put this in my own game.
6-1. Mars and Venus: These are the symbols for the planets Mars and Venus, but it also represents the genders "male" and "female."
6-2. Da Nile: Pun of the word "Denial," and the conveyors represent The Nile River. This one is a double pun.
6-3. Tor-Eye: Pun of the word "Tori" while the two tori represent eyes.
6-4. Overwritten: The pencils are writing something, but the text is already written, so the pencils are overwriting the text. The text reads "Aaron," which is Cherrim's real name.
6-5. Seconds, Anyone?: A stopwatch that moves in seconds, and the stage's name is a statement used asking if anyone wants seconds in a meal.
6-6. Pioneer: A reference to the Spongebob Squarepants episode "Pizza Delivery." In this episode, Spongebob rides a boulder claiming that the "pioneers used to ride these babies for miles." The stage involves you riding a boulder to the goal.
6-7. Da Vine: A pun on the word "Divine." This stage represents a bunch of vines.
6-8. Jacuzzi: Represents a Jacuzzi. (or a hot tub)
6-9. Meltdown: The parts of the stage start to melt down.
6-10. Lovin' It: Represents the McDonald's logo. The stage's name is McDonald's slogan.
7-1. Snake Eyes: Snake Eyes in gambling is known as getting two 1s on both die. You need to align the die to a "1" to pass.
7-2. Dismay: Expresses an emotion of sadness, with the player constantly going downwards throughout the stage to reflect the mood.
7-3. Harpoon: Representes a harpoon which is used for hunting aquatic animals.
7-4. Freezing Passion: When you have a flaming passion for something, you feel a lot of love for it. The heart represents said love. It's renamed to Freezing Passion to match the ice theme.
7-5 Moth Swarm: Resembles moths, and there is a lamp in the middle which alludes to how moths are attracted to lamps.
7-6. Cancer: The crab hands represent the crab Cancer, and the spheres represent cancerous cells, and at the top there is the cancer zodiac temple.
7-7. Nyctophobia: Nyctophobia is the fear of the dark. The second half of this stage is pitch black.
7-8. Cleaver Calamity: Cleavers slice the blocks in half during this stage.
7-9. Kayaking: The stage involves you riding a kayak and then it involves you bouncing on some.
7-10. Gift: Represents a present. Your "gift" is chosen depending on your switch pressed.
8-1. Blinking Bridges: The bridges blink.
8-2. Rhythmic Shove: The blocks move in a rhythm.
8-3. Shuddered: The stage shudders back and forth. Hitting the walls will cause you to shudder and fall off.
8-4. Intimidate: The walls will push you alongside a thin wire to intimidate you, and the central pillars will move away because they are intimidated BY you.
8-5. Ensnare: Represents a snare drum. Ensare means "to trap," but this is just a pun.
8-6. Confusion: Usuaully spirals represent the symbol of being confused.
8-7. Ga-Ga: Represents the sport called Ga-Ga Ball. The rules of this game follow that you must hit the ball towards an opponents knees or below. If you are hit with the ball below your knees, you're out. You will also be eliminated if someone catches your ball or if you hit your ball outside of the ring.
8-8. Trainwreck: Resembles an abandoned train station. Trainwreck is also slang for "Failure." The trains failed to work, and that trainwreck became an actual trainwreck.
8-9. Grand Prize: Originally a bonus stage, the grand prize is the goal. I just kept the name.
8-10. NGUU 1 Medley: A Medley of stages from the 2017 Monkey Ball romhack, NGUU 1. The stages in this medley are Long Leaps, Sudden Drop, Whacka, and Cube Fall.
(Worlds 9-1 through 9-8 represent harder versions of one stage from each previous world.) 9-1. Waning Crescent: Fullmoon's harder counterpart. The moon is shaped like a waning crescent.
9-2. Embers: Hard version of Light Kindle. Shaped like embers from a fire.
9-3. Jaywalking Tilt: Jaywalking, but with a seesaw.
9-4. Arachnophobia: A harder version of Arachnid. This word means "fear of the spiders." Hitting a spider will launch you upwards, like if you were afraid of the spiders themselves.
9-5. Sociopathic: A harder version of Narcissistic, this time it spells out the full username "TheOfficialCherrim"
9-6. Intervinetion: The harder counterpart of Da Vine. Combine the names and it makes "Da Vine Intervinetion" which is a pun of "Divine Intervention."
9-7. Tsunami: Kayaking's harder counterpart. There is a tsunami wave that tries to ram you over.
9-8. NGUU 1+2 Medley: NGUU 1 Medley's harder counterpart; though it's ironically easier. The stages are from the romhack called NGUU 1+2. The stages used in this medley are Tilted Transfers, Wrath, Isoceles, and Illusion, with it ending with Wrath again.
9-9. Arrested: represents a jail cell.
9-10. Reminscence: Every single Beginner stage from Super Monkey Ball 1 (Except Bonus Basic) rolled into one stage. The stages in this medley are Plain, Diamond, Hairpin, Wide Bridge, Slopes, Steps, Blocks, Jump Single and Exam-A.
10-1. Apocalypse: Similar to Save the World!, this was meant to be in an apocalyptic theme, and I just kept the name.
10-2. Frustration: Originally called Jamabar Stroll until Mediocre Ball. It's called Frustration because jamabars are known to be a frustrating obstacle. The Jamabars aren't real in this stage.
10-3. Crying in the Club: A reference to the song of the same name by Camila Cabello. It is also a triple entendre, as there is a club building the player goes through, and the player has to avoid club weapons, and there are also clubs you see on a card game.
10-4. Despair: The harder version of Dismay, and it still represents the theme of falling down into Despair.
10-5. Time Travel: A medley of four Banana Bash 1.0 stages that were cut. These stages were Lift Off, Deadzone, Binary, and Thinning in that order.
(10-6 through 10-9 are harder versions of Super Monkey Ball 2 stages) 10-6. Backspace: a hard version that is very loosely based of U.R.L. It represents the backspace key on a keyboard, and it involves you erasing the letters like pressing backspace.
10-7. Irreversible Gear: The harder version of Reversible Gear, the gear does not stop moving and requires tto be paused.
10-8. Nonmoving Cylinders: A harder version of Cylinders from SMB2, and it is essentially the same stage, but it doesn't move.
10-9. Abandoned Vision: The hard counterpart of Created By. The AV logo is tattered and broken. Debris also falls from the sky. This represents Amusement Vision being gone and merging with Sega, and how Amusement Vision is not part of any newer Monkey Ball games.
10-10. Arcana: Represents the 22 Major Arcanas from the Tarot Cards. The cards in this stage are the Fool, Magician, Emporer, Empress, Lovers, Chariot, Justice, Hermit, Fortune, Strength, Hanged Man, Devil, Death, Tower, Star, Sun, Moon, Judgment, and World.
(World 11 and 12 have multiple harder counterparts of previous story stages, as well as harder versions of stages from Super Monkey Ball 2, however, some originals exist here.) 11-1. Death of a Monkey: Called this because originally in Mediocre Ball it was the final stage. It is very difficult, so you will die a lot.
11-2. Heartbreak: The harder version of Freezing Passion. Instead, it's a long wire in the shape of a broken heart.
11-3. Monologue: An alternate harder version of Haiku. Unlike Soliloquy, it moves horizontally instead of vertically.
11-4. X-Stream Da Nile: The harder counterpart of Da Nile, which is a pun on "Extreme Denial." The the streams here are shaped like a cross. So many puns on this one.
11-5. Messiah: An alternate harder counterpart of Megidola, but ultimately it's the hardest version of the Almighty stages. The last section represents the christian symbol, a cross, and Jesus is known to be the Messiah of Christianity.
11-6. Depression: A sad face that the player must traverse through.
11-7. Sleep Paralysis: Nyctophobia's harder counterpart, you're in the dark a lot longer here, kinda like a sleep paralysis dream.
11-8. Damned to Hell's Nation: Damnation's harder counterpart. It's just named like this to be funny honestly.
11-9. Erased: The harder version of Overwritten. The erasers "erase" you from the stage, resulting in a death. The text its erasing says "go away."
11-10. Arcana Remains: The harder version of Arcana, the remain cards that were not in the original stage are shown here, being Priestess, Hierophant, Temperance, and Aeon.
(World 12 is also satirical on how the Monkey Ball community reacts to certain tropes of stages, hence what the billboards are for.)
12-1. Never Simple: A harder version of Simple. It's essentially a kaizo version of it. The trope here is using SMB2 stages for stage concepts.
12-2. Defamation: The trope here is how the community tends to bash on wire stages. This stage has a very thin wire, the thinnest wire, being usurped by Bites/Twilight's Tradeoff and scrap651's Powers of 10.
12-3. Unfair Cylinders: Nonmoving Cylinders and SMB2 Cylinders rolled into one. The trope here is cylindrical balancing stages.
12-4. Defective Gift: Gift's harder counterpart, where all three paths are used, albeit all much harder. The trope here is reordering the stage and calling it a new one.
12-5. Shivered: Shuddered's harder counterpart. It moves in four directions instead of two. The trope here is how certain stages have checker textures that aren't aligned "properly." (which is a super dumb thing to focus on imo like nobody is gonna pay attention to that unless it's terrible.)
12-6. Bumper Ricochet: Like Asteroid Course, this stage is a harder counterpart of Asteroid Ricochet. This is also similar to a Kaizo stage but A LOT easier. The trope here is bumper jumps are widley unfavored by the community due to the inaccuracy of the jumps at times.
12-7. Remarriage: Can be considered a harder version of Divorce or Tor-Eye. The trope here is the running out of stage concepts. (Fun fact, this is the last stage I made!)
12-8. Bumpy Chess: A harder version of SMB2's Bumpy Chess. This trope represents inconsistent collision within certain stages, kind of like SMB2's Intermittent.
12-9. Amaterasu: This is the Japenese goddess of the sun. The shape represents a star and it fits with the astral theme. This trope is how the stage wasn't even made by the creator in the first place.
12-10. Resolution: This stages is my resolution into coming to turns of all the harsh critcism I have received in level design. It made me realize how this is my Monkey Ball hack, and no one else's. This entire world kind of tells the story of my frustrations of creating levels and how people view me in a negative light which I wished was different. It also expressed my frustrations with being compared to the "higher quality" Monkey Ball hacks, but the resolution is how that I shouldn't care what people think because despite the challenges, I still felt accomplished for finishing and completing this hack. I thank you for reading through all of this, because even making this document took a very long time to make.
Oh there's a trope here of how the final stage needs to be this flashy huge stage, but this one's very linear and one plane.
Thank you for reading. =)
story.txt
I thought it would be a little cute to make a story for this.
~World 1~
Jungle Island was a beautiful island in which our four heroes resided. Aiai, Meemee, Baby, and Gongon were four monkeys who lived in harmony. After saving their village multiple times, the four were renowned as heroes.
...But, a new threat emerged.
An airship appears in the sky, wait does this seem familiar?
Aiai: Ugh, him again?
Meemeee: Is that Dr. BAD-BOON again?
Baby: doesnt he wealize that my mommy doesnt want him?
Gongon: Hm... wait, that can't be BAD-BOON.
???: Hehehe, correct. That bumbling baboon couldn't finish his plan in time!
???: So, I'm here to finish what that idiot started!
Aiai: That escalated quickly...
Gongon: You...! I know you.
Gongon: You are... Orangrytan!
Orangrytan: That's right, Gongon. It's been a while hasn't it?
Aiai: We defeated Dr. BAD-BOON last time, so we can finish you too!
Orangrytan: Is that so? Well, my mazes are far more devious than BAD-BOON's!
Orangrytan: In fact...
rumbles
Aiai: What's going on?
Orangrytan: We'll start with your platform floating onto the sky! Mwahahaha!
Orangrytan: This will be... a test run! Can you do it??
Baby: Dat meanie! We'll show him!
Meemee: You're right, baby! You ready?
Sky let's rise, and we fly!
Day and night, yeah yeah woo!
Magical spell is Ei-Ei-Poo!
~World 2~
Gongon: That took all day... but we did it.
Meemee: Wait... we cleared the maze's gate, so doesn't that mean??
The World 1 stages fall
Aiai: WAAAAH!
Meemee: Ugh... where are we?
Aiai: This land... I recognize it, this is where Volcanic Magma used to be.
Gongon: Oh... that's right, I punched that bomb out of here!
Memee: Well... the volcano erupted and it created more volcanic land.
Baby: Dis is vewy scawy!!
Aiai: It's okay, Baby! Once we get out of this volcano, we can catch up to Orangrytan!
Hot Hot Hot, fall let's not!
Lava Lava Lava, Yeah Yeah Woo!
Magical Spell is Ei-Ei-Poo!
~World 3~
Gongon: Hey, Aiai! Check it out!
Baby: Waah! It's the doctor!
BAD-BOON: AIAI! Have you come to torment me once more?
BAD-BOON:: What's this? My sweet Meemee is here too...
idk i couldnt think of anything else
achievements.txt
Hi there! This .txt file is meant to be viewed after completion of Banana Bash. Essentially, if you've done everything with this hack and want more to do, I have created a set of achievements for you to complete if you guys are hardcore Banana Bashers. If you complete all of these and show me, I'll love you forever!
Mark an X where the underscore is when you complete the challenge.
_ "Guess I'm not immortal?" - Lose a life on Immortality
_ "But wait! There's more!" - Unlock World 11 and 12
_ "Not hopeless after all!" - Beat Despair in under 7 seconds.
_ "Pog wire master??" - Complete the red goal path in Defamation
_ "Banana Crazy" - Collect 999 bananas in Story Mode.
_ "Conquering the Banana Temple" - Finish Master (and Master Extra) in under 5 deaths.
_ "The Biggest Fan" - Beat Fan Club in under 9 seconds.
_ "Warpless? I think not!" - Get every single warp goal.
_ "Sorry, no returns!" - Create two paths at once on Gift.
_ "Out of Da Nile" - Ride the sides of the stream in Da Nile
_ "Wow... that's deep..." - Read every single billboard in World 12.
_ "18 holes down, none to go!" - Finish Monkey Golf.
_ "Savior" - Get a time bonus on Messiah.
_ "Time to go to Brazil" - Get a speed of 999mph on Time Travel, Abandoned Vision, or Blinking Bridges.
_ "Swooosh to the drain" - Get a x3 warp bonus on Gust.
_ "When the sad becomes happy" - Complete Sadness in under 20 seconds.
_ "Lover of the Russian Queen" - Complete Rasputin in under 15 seconds.
_ "Ran off" - Complete Runoff in under 10 seconds.
_ "Mushroom Master" - Complete Mega Mushroom in under 25 seconds.
_ "Spiraling out of control" - Complete Confusion without reversing the stage.
_ "New stage, same skip" - Complete Nonmoving Cylinders in under 10 seconds.
_ "SMB1 speedrunner vibes" - Get a time bonus on Reminiscence.
_ "Perfect! Completely Perfect!" - Get a perfect on all bonus stages (Except Chance Jump; YES Misty Rainbow as well.)
_ "This hack existed?" - Get a time bonus on NGUU 1 Medley.
_ "Sprinting" - Get a time bonus on Sauntering.
_ "Goteem" - Lose a life inside the die on Snake Eyes.
_ "A bubbling conclusion" - Complete Jacuzzi without pressing any of the switches.
_ "Lighting the fire quickly!" - Complete Candelabra while only doing the thinnest path first.
_ "Not useless" - Complete Bumper Ricochet while using BOTH bumpers.
_ "Oh wait, it's useless" - Complete Bumper Ricochet while using NO bumpers.
_ "Haha L" - Complete A Monkey's Life within 6 seconds
_ "Through Traffic" - Hold up to win on Rush Hour
_ "No-Pause Pong" - Complete Pong without pausing the stage
_ "The means in which all is revealed..." - Get a time bonus on Arcana
_ "EZ" - Complete Beginner without dying.
_ "Less EZ" - Complete Advanced without dying.
_ "Not EZ" - Complete Expert without dying
_ "Super Monkey Ball Banana Bash's friend" - Complete Challenge and Story Mode with every character.
_ "Super Monkey Ball Banana Bash's best friend" - Complete Worlds 11 and 12 with every character.
_ "So gross and dated..." - Complete Banana Bash Retro
B
A
E
M
W1-W12
Stage list
Challenge mode
B1 | Cinchy (st361) |
B2 | Proposal (st362) |
B3 | Circular Jumps (st363) |
B4 | Axis Of Symmetry (st364) |
B5 | Sombrero Plane (st205) |
B6 | Rebound (st206) |
B7 | Sauntering (st207) |
B8 | Skyscrapers (st208) |
B9 | Agoraphobia (st209) |
B10 | K-Turn (st210) |
BX1 | Super Mushroom (st211) |
BX2 | Jaded Hills (st212) |
BX3 | Typhoon (st213) |
BX4 | Megidola (st214) |
BX5 | Rock On (st215) |
BX6 | Electricity (st216) |
BX7 | Smite (st217) |
BX8 | Levitating Geometry (st218) |
BX9 | Prism Beams (st219) |
BX10 | Wry Pathway (st220) |
A1 | Less Cinchy (st221) |
A2 | Marriage (st222) |
A3 | Shockwave (st223) |
A4 | Guided Mountains (st224) |
A5 | Solar (st225) |
A6 | Barricaded Coil (st226) |
A7 | Stop Sign (st227) |
A8 | Gust (st228) |
A9 | Gear Crossing (st369) |
A10 | Square Up (st230) |
A11 | Drainage (st371) |
A12 | Amplifier (st372) |
A13 | Drip Drop (st373) |
A14 | Sidle (st374) |
A15 | Cap'N'S Wheel (st375) |
A16 | Rising Jumps (st376) |
A17 | Swashbuckle (st377) |
A18 | Fish Frenzy (st378) |
A19 | Waterway (st379) |
A20 | I.F.O. (st240) |
A21 | Vast Canyon (st241) |
A22 | Pyramid Slide (st242) |
A23 | J-Jumps (st243) |
A24 | Saloon Stools (st244) |
A25 | Sand Dune (st245) |
A26 | Evaporate (st246) |
A27 | Quicksand (st247) |
A28 | Earth Power (st248) |
A29 | Mirage (st249) |
A30 | Damnation (st250) |
AX1 | Shine (st251) |
AX2 | Bingo (st252) |
AX3 | Meteor Herd (st253) |
AX4 | Save The World! (st254) |
AX5 | Mad Space (st255) |
AX6 | Glitchy Logo (st256) |
AX7 | Musical Chairs (st257) |
AX8 | Holey Circular Jumps (st258) |
AX9 | Illusory Geometry (st259) |
AX10 | Mouse And Keyboard (st260) |
E1 | Not Cinchy (st261) |
E2 | Polygamy (st262) |
E3 | Rhinestones (st263) |
E4 | Grind (st264) |
E5 | Snowflake (st265) |
E6 | Sandy Bubbles (st266) |
E7 | Gap Hop (st267) |
E8 | Sui-Sidle (st268) |
E9 | Trifecta (st269) |
E10 | Misty Rainbow (st270) |
E11 | Embers (st291) |
E12 | Linked Pipes (st292) |
E13 | Sharpened Flat (st293) |
E14 | Flaming Passion (st294) |
E15 | Another Medium (st295) |
E16 | Rounded Maze (st296) |
E17 | Candelabra (st297) |
E18 | Moderate Seesaws (st298) |
E19 | Volcanic Valley (st299) |
E20 | Overcast (st280) |
E21 | Retracting Stalagmites (st381) |
E22 | Precipitate (st382) |
E23 | Warped Coil (st383) |
E24 | Icy Waters (st384) |
E25 | Misguidance (st385) |
E26 | Air Ballin' (st386) |
E27 | Return Fire (st387) |
E28 | Ruined Stairway (st388) |
E29 | Rasputin (st389) |
E30 | Chance Jump (st290) |
E31 | Negative Orbit (st271) |
E32 | Meltdown (st272) |
E33 | Distorted Axis (st273) |
E34 | Oil Spill (st274) |
E35 | Toxic Rush (st275) |
E36 | Shock Therapy (st276) |
E37 | Haiku (st277) |
E38 | Steelworker (st278) |
E39 | Iambic Pentameter (st279) |
E40 | Sunny Day (st300) |
E41 | Stamina (st301) |
E42 | Bolt Diversion (st302) |
E43 | Inception (st303) |
E44 | Dismay (st304) |
E45 | Overwritten (st305) |
E46 | Crying In The Club (st306) |
E47 | Fan Club (st307) |
E48 | Thunderclap (st308) |
E49 | Da Nile (st309) |
E50 | Narcissistic (st310) |
EX1 | Prince Of Persia (st311) |
EX2 | Asteroid Ricochet (st312) |
EX3 | Meteor Hard (st313) |
EX4 | Intense Seesaws (st314) |
EX5 | Curly Hair (st315) |
EX6 | Wrecking Ball (st316) |
EX7 | Hexafecta (st317) |
EX8 | Void (st318) |
EX9 | Megidolaon (st319) |
EX10 | Adventure, Yeah! (st320) |
M1 | Incredibly Not Cinchy (st321) |
M2 | Space Propellers (st322) |
M3 | Nonmoving Cylinders (st323) |
M4 | Sadness (st324) |
M5 | Dole Logo (st325) |
M6 | Pac-Man Chase (st326) |
M7 | Pong (st327) |
M8 | Anxiety (st328) |
M9 | Fatal Error! (st329) |
M10 | Death Of A Monkey (st330) |
MX1 | Unlinked Pipes (st331) |
MX2 | Stationed Stalagmites (st332) |
MX3 | Distorted Wire (st333) |
MX4 | Evaporated Waters (st334) |
MX5 | Seesaw Blockade (st335) |
MX6 | Divorce (st336) |
MX7 | Yet Another Medium (st337) |
MX8 | Asteroid Course (st338) |
MX9 | Steelworker Activity (st339) |
MX10 | Depression (st079) |
MX11 | Heartbreak (st360) |
MX12 | Despair (st368) |
MX13 | Soliloquy (st370) |
MX14 | Erased (st380) |
MX15 | Enraged Galaxy (st390) |
MX16 | Mega Mushroom (st391) |
MX17 | Morningstar (st392) |
MX18 | Adventure, No! (st393) |
MX19 | Never Cinchy (st394) |
MX20 | A Monkey's Life (st395) |
Story mode
W1-1 | Immortality (st201) |
W1-2 | Knee (st202) |
W1-3 | Side To Side (st203) |
W1-4 | Contrary (st204) |
W1-5 | Tilted Slopes (st367) |
W1-6 | Sunset (st002) |
W1-7 | Connect The Dots (st003) |
W1-8 | Fullmoon (st004) |
W1-9 | Upward Ascension (st005) |
W1-10 | Backtracking (st006) |
W2-1 | Downward Double (st007) |
W2-2 | Magma (st008) |
W2-3 | Cylindrical Adventure (st009) |
W2-4 | Beveled Tiles (st010) |
W2-5 | Falling Debris (st011) |
W2-6 | Megido (st012) |
W2-7 | Light Kindle (st013) |
W2-8 | Upheaval (st014) |
W2-9 | Away From The Center (st359) |
W2-10 | Uu (st016) |
W3-1 | Runoff (st231) |
W3-2 | Crossover (st232) |
W3-3 | Jaywalking (st233) |
W3-4 | Backtracking Rift (st234) |
W3-5 | Cog Central (st235) |
W3-6 | Tessellated Holes (st236) |
W3-7 | Bubbly (st237) |
W3-8 | Whirlpool (st238) |
W3-9 | X-Excursion (st239) |
W3-10 | Atlantis (st017) |
W4-1 | Haunted Boardwalk (st018) |
W4-2 | Frightning Lightning (st019) |
W4-3 | Arachnid (st020) |
W4-4 | Polarity (st021) |
W4-5 | Circus Act (st022) |
W4-6 | Spinnin' Spheres (st023) |
W4-7 | Rhinestones (st024) |
W4-8 | Crossbones (st025) |
W4-9 | Chasm (st026) |
W4-10 | Damnation (st027) |
W5-1 | Yield (st028) |
W5-2 | Checker Avenue (st029) |
W5-3 | Rush Hour (st030) |
W5-4 | Vertex Complex (st031) |
W5-5 | Interstate (st032) |
W5-6 | Megidola (st033) |
W5-7 | Haiku (st034) |
W5-8 | Subway Shenanigans (st035) |
W5-9 | Inception (st036) |
W5-10 | Narcissistic (st037) |
W6-1 | Mars And Venus (st038) |
W6-2 | Da Nile (st039) |
W6-3 | Tor-Eye (st040) |
W6-4 | Overwritten (st041) |
W6-5 | Seconds, Anyone? (st042) |
W6-6 | Pioneer (st043) |
W6-7 | Da Vine (st044) |
W6-8 | Jacuzzi (st045) |
W6-9 | Meltdown (st046) |
W6-10 | Lovin' It (st047) |
W7-1 | Snake Eyes (st281) |
W7-2 | Dismay (st282) |
W7-3 | Harpoon (st283) |
W7-4 | Freezing Passion (st284) |
W7-5 | Moth Swarm (st285) |
W7-6 | Cancer (st286) |
W7-7 | Nyctophobia (st287) |
W7-8 | Cleaver Calamity (st288) |
W7-9 | Kayaking (st289) |
W7-10 | Gift (st048) |
W8-1 | Blinking Bridges (st049) |
W8-2 | Rhythmic Shove (st050) |
W8-3 | Shuddered (st051) |
W8-4 | Intimidate (st052) |
W8-5 | Ensnare (st053) |
W8-6 | Confusion (st054) |
W8-7 | Ga-Ga (st055) |
W8-8 | Trainwreck (st056) |
W8-9 | Grand Prize (st057) |
W8-10 | Nguu 1 Medley (st058) |
W9-1 | Waning Crescent (st059) |
W9-2 | Embers (st060) |
W9-3 | Jaywalking Tilt (st061) |
W9-4 | Arachnophobia (st062) |
W9-5 | Sociopathic (st063) |
W9-6 | Intervinetion (st064) |
W9-7 | Tsunami (st065) |
W9-8 | Nguu 1+2 Medley (st066) |
W9-9 | Arrested (st067) |
W9-10 | Reminiscence (st068) |
W10-1 | Apocalypse (st341) |
W10-2 | Frustration (st342) |
W10-3 | Crying In The Club (st343) |
W10-4 | Despair (st344) |
W10-5 | Time Travel (st345) |
W10-6 | Backspace (st346) |
W10-7 | Irreversible Gear (st347) |
W10-8 | Nonmoving Cylinders (st366) |
W10-9 | Abandoned Vision (st349) |
W10-10 | Arcana (st350) |
Changed files from vanilla
- /files/bg/bg_bns.gma
- /files/bg/bg_bns.tpl
- /files/bg/bg_gea2.gma
- /files/bg/bg_gea2.tpl
- /files/bg/bg_ice.gma
- /files/bg/bg_ice.tpl
- /files/bg/bg_lav2.gma
- /files/bg/bg_lav2.tpl
- /files/bg/bg_mst.gma
- /files/bg/bg_mst.tpl
- /files/bg/bg_spa.gma
- /files/bg/bg_spa.tpl
- /files/bg/bg_spa2.gma
- /files/bg/bg_spa2.tpl
- /files/bg/bg_stm.gma
- /files/bg/bg_stm.tpl
- /files/bg/bg_wat2.gma
- /files/bg/bg_wat2.tpl
- /files/bmp/bmp_adv.lz
- /files/bmp/bmp_adv.tpl
- /files/dlg/scnend4_e.bin
- /files/init/common.gma
- /files/mkb2.golf2.rel
- /files/mkb2.main_game.rel
- /files/mkb2.main_loop.rel
- /files/opening.bnr
- /files/preview/replist160x112.tpl
- /files/preview/replist400x112.tpl
- /files/preview/w256x256.tpl
- /files/snd/stream/10min1_L.dsp
- /files/snd/stream/10min1_R.dsp
- /files/snd/stream/10min_L.dsp
- /files/snd/stream/10min_R.dsp
- /files/snd/stream/bili_L.dsp
- /files/snd/stream/bili_R.dsp
- /files/snd/stream/boat_L.dsp
- /files/snd/stream/boat_R.dsp
- /files/snd/stream/boat_advan_L.dsp
- /files/snd/stream/boat_advan_R.dsp
- /files/snd/stream/bonus_L.dsp
- /files/snd/stream/bonus_R.dsp
- /files/snd/stream/bowling_L.dsp
- /files/snd/stream/bowling_R.dsp
- /files/snd/stream/cave_L.dsp
- /files/snd/stream/cave_R.dsp
- /files/snd/stream/clocktower_L.dsp
- /files/snd/stream/clocktower_R.dsp
- /files/snd/stream/colony_L.dsp
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